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Oxenfree game grumps
Oxenfree game grumps












Oxenfree has consequence and player agency in everything you do, and every decision you make. It’s a weird thing to bring up, but it’s so appreciated and natural, and something I hope many games take a lesson from. Start rutting around near a fence, and your pals will begin talking about said fence. Walk away from a character while they’re talking, and they’ll remark about how you’re being rude. Instead, you’re free to move about the world as you speak, and your movement has an actual impact on the conversation. You’re never pulled out of the action to enter a dialogue tree, only to be thrust back into movement jarringly. One of the many impressive things about Oxenfree is the way that conversations weave into the gameplay itself. It’s an adventure game that respects your time, the creative freedom of video games, and the natural beauty of conversations. Sure, Oxenfree draws inspiration from Freaks & Geeks, Lost, Poltergeist, Twin Peaks, and the like, but it’s so much more than that. Turns out, what we saw earlier in 2015 just scratched the surface of Oxenfree’s mystery, beauty, horror, and potential. But while I was a big fan of Oxenfree a few months ago, it wasn’t until now that I began to understand just how special this game could actually be. The writing was natural, funny, and honest, which is surprisingly rare in our medium. The beautiful art and atmospheric score created an amazingly-effective mood. An amalgam of a coming of age story and a campfire ghost tale, all told through the fittings of the adventure game genre was filled with promise.

oxenfree game grumps

We adored what we saw of Oxenfree back in May.














Oxenfree game grumps